This shop uses cookies and other technologies to operate the shopping basket and improve the usability of the Wild Places Publishing website. Continued use of this site indicates your acceptance of our privacy and cookies policy, and our terms and conditions. We do not set advertising cookies. For more information about cookies see our FAQ.


The Game Goes On


Wild Places, Abergavenny. 2007. 320pp, 106 cartoons, 155 b&w photographs. Softback, 170mm x 245mm. £22.50

ISBN 978-0-9526701-7-9

The Game Goes OnOH dear! Just when you thought it was safe to put your specs back on and take the rubber-lined undies back to the charity shop, here comes the second volume of Jim Eyre’s autobiography.

Unafraid to have a go at anyone or anything, particularly himself, Jim records his adventures and misfortunes from the 1960s onwards with candour, humour, hilarious one-liners and the usual host of savagely accurate cartoons. Don’t worry if you haven’t yet read the first volume, It’s Only a Game: Eyre is a storyteller of the best type and the result is a book that stands well on its own as a fond record of the distinctly odd world of caving and its even odder characters that crawl, dangle, dive and drink their way through it.

The Game Goes On starts at a time when ‘going abroad’ meant undertaking gloriously chaotic journeys across Europe and Asia in clapped-out vehicles packed full of wives, kids, dodgy ladders and frayed ropes. Jim’s descriptions of the travel, the people he travelled with, those he met (frequently armed with ancient rifles, long curved swords and evil intent, but generally won over by the Eyre charm), of laddering big pitches and exploring horrendously flood-prone caves, remind us of how things were before ‘adventure’ meant a twenty-strong support crew with live broadcasts timed to catch the sponsors’ target audiences and an air ambulance on permanent standby.

Jim’s account of the Maeshafn Affair (searching mines for two missing teenagers in North Wales) will bring back fond memories to those who were involved, but not so of the tragedy of Mossdale when, for all of us who’ve blocked out the memory of what could have happened, he reminds us that if the earth dams hastily erected at the entrance to the cave had been breached by the floods, that terrible episode would have been so much worse.

Jim covers a significant period in cave exploration when cavers moved from equipment that was either home-made, ex-National Coal Board or acquired from that mighty font of high technology, the Army and Navy Store (personally, I was prepared to use their mild-steel krabs, but I drew the line at the Royal Navy’s second-hand diving gear). New techniques revolutionised our ability to explore caves and, after detailing the ‘interesting’ early attempts to bottom the 1,300ft shaft of Provatina without falling off, being strangled by or electrocuted on electron ladders (pause and think about that for a moment – 1,300ft on ladders!), Eyre is introduced to the delights of SRT where he somehow, miraculously, manages to avoid the same falling, strangling problems – but only just. At this stage in their lives most cavers would settle for a nice Yorkshire through-trip, but not our James, who drags his skinny frame to Mexico where his descriptions of insanely big shafts might confirm the rumour that his beer intake was being supplemented by some of those funny mushrooms.

In between his trips to faraway places, Jim also recalls the fun and games at home, in Mendip and, of course, in the pubs, pots and digs of the Yorkshire Dales.

Although he is frighteningly frank about certain aspects of his non-caving life, Eyre is at his very best when writing about the excitement of entering previously unex­plored caves. If you’re unfortunate enough never to have experienced exploration fever, The Game Goes On will give you a flavour of what it’s like to enter a new system and not to know what’s around the next corner. To be the first to see underground rivers, canyons, crystal-clear lakes and stunning formations is a terribly addictive thing and Jim manages to convey that experience with clarity, enthusiasm and a sense of the pure enjoyment of caving.

The Game Goes On is a very high-quality, finely printed publication of well over 300 pages. Its natural readers will be the caving fraternity, but the author’s easy writing style gives it a universal appeal and it deserves the attention of a much wider audience. This is a fun and a funny book. Buy it for the tales of travel, buy it for the stories of exploration but, above all, buy it for the laughs because it’s full of ’em.

Harry 'Eski' Hesketh

Originally published in Descent (197), August 2007

Further information appears on the The Game Goes On page